Playable Species
There are countless sentient species in Palioxis, Some of the most notable species are collected here in this list.
Bear in mind the game system involves rolling HIGHER than the attribute that pertains to the check at hand, therefore a species with a negative modifier (-) has a better chance of being successful.
Racial abilities can be used once per ENCOUNTER.
Aeonnian
The Aeonnians are a race of sentient plants that originated from the planet Verdania, a green and fertile world with diverse flora and fauna. They are known for their growth, diversity, and harmony, as well as their leafy skin, floral features, and photosynthetic organs. Aeonnians have a natural affinity for nature and life, which they use to communicate, manipulate, or enhance their surroundings. They also have a high adaptability and resilience, which give them an advantage in changing or challenging environments. Aeonnians have a peaceful and cooperative lifestyle, often living in large and interconnected communities that share their resources and knowledge. They have a simple and organic technology and culture, which they base on their natural principles and values. Aeonnians have a curiosity and appreciation for other races and worlds, but they also have a caution and concern for them, as they have been exploited and endangered for a long time. Aeonnians often protect or preserve their home world and its ecosystems, which they consider sacred and precious.
Physique: +1
Acumen: +1
Grace: -1
Charm: -1
Plant Control: Aeonnians can communicate with or manipulate plants, which give them an edge in perception, stealth, or combat tasks. They can also create or shape plants using their skills or items.
Photosynthesis: Restore 1 HP at the start of each turn you begin in direct sunlight.
Bordarian
The Bordarians are a race of humanoid birds that originated from the planet Avia, a bright and airy world with high mountains and wide skies. They are known for their intelligence, wisdom, and kindness, as well as their feathered wings, beaks, and talons. They have a high mobility and agility, which give them an advantage in flying or maneuvering tasks. Avians have a peaceful and benevolent lifestyle, often living in large and harmonious cities that soar above the clouds or cling to the cliffs. They have an advanced and elegant technology and culture, which they base on their natural principles and values. Avians have a generosity and compassion for other races and worlds. They can fly using their large wings, which also serve as arms with three-fingered hands at the end.
Physique: +2
Acumen: -1
Grace: -1
Charm: +0
Flight: Take flight and move up to twice your standard movement.
Solar Charge: The Avians can absorb solar energy and store it in their feathers, which glow with different colors depending on the amount of charge. They can use this energy to power their devices, heal themselves or allies, or unleash powerful blasts of light.
Bouldrok
The Bouldroks are a race of sentient rocks that originated from the planet Trantikor, a barren and rocky world with frequent seismic activity and harsh weather. They are known for their durability, stability, and patience, as well as their mineral composition and crystalline structures. Bouldroks have a limited sense of sight, relying on vibrations and sounds to perceive their surroundings. They communicate by emitting low-frequency pulses or tapping on solid surfaces. Bouldroks have a slow and steady lifestyle, often spending long periods of time in meditation or hibernation. However, they also have a latent curiosity and wonder, and some of them have encountered other spacefaring races and learned about their technology and culture. These Bouldroks have modified their bodies with optical sensors or other devices that allow them to see and interact with the wider galaxy. They have also built or acquired spaceships or habitats that suit their needs and preferences. Bouldroks are generally calm and peaceful, but they can also be stubborn, conservative, or territorial, especially when it comes to their beliefs or traditions.
Physique: -2
Acumen: +1
Grace: +1
Charm: +0
Rock Solid: Bouldroks have a high resistance to physical damage, heat, cold, or radiation, which give them an advantage in survival, endurance, or defense tasks. They can also withstand high pressure or gravity, and do not need to breathe or eat. They also have +2 Max HP.
Tremorsense: Bouldroks can sense vibrations and sounds through solid surfaces, which give them an edge in perception, stealth, or tracking tasks. They can also communicate or locate other Bouldroks by emitting low-frequency pulses.
Dureg
Duregs are a race of subterranean humanoids that evolved from mole-like ancestors. They have cylindrical bodies covered with velvety fur that ranges from brown to black in color. They have very small, inconspicuous eyes and ears, but a highly developed sense of touch and smell. They have reduced hindlimbs and short, powerful forelimbs with large paws and sharp claws adapted for digging. They also have an extra thumb on each hand, which helps them grasp tools and weapons. Duregs live in elaborate networks of tunnels and chambers that they dig with their claws or with advanced drilling machines. They have a complex social structure based on clans and castes, each with a specific role and function. They are led by a supreme ruler, Duregandar, the King of the Dark Below, who resides in the deepest and most fortified part of their underground realm. Duregs are highly intelligent and inventive, but also secretive and distrustful of outsiders. Duregs are fascinated by technology and machinery and have developed their own unique style of engineering and architecture. They have access to geothermal energy, which they use to power their machines and heat their homes. They also have a sophisticated system of communication using sound waves that travel through the earth. They are loyal to their clan and king, but also cunning and opportunistic. They will ally with other races if it benefits them, but they will not hesitate to betray them if the situation changes.
Physique: -1
Acumen: -1
Grace: +2
Charm: +0
Tunneling claws: duregs can dig with amazing speed, as an action dig a hole up to 5m deep.
Dexterous claws: duregs can use their intelligence instead of agility when performing actions with their hands.
Frizigin
The Frizigins are a highly intelligent penguin like species that live on a cold and dark planet. They have a variety of colorful black plumage that covers their body. They have two large eyes that can see well in low light, a short beak and two ears. They have four fingers on each hand, each with a claw at the tip. They have two legs with webbed feet that they use to walk and swim. The Frizigins are a warm-blooded species that can survive in extreme temperatures. They live in large colonies that are built under the ice or in caves. They are herbivorous and feed on algae, lichens and fungi that grow in their environment. They use their claws to dig and their beaks to cut and peel. They communicate with each other using a variety of sounds, gestures and body language. The Frizigins are a scientific and artistic species that value knowledge and creativity. They have developed a sophisticated technology based on metal, glass and electricity. Many Frizigins leave their home system in search of nicer places to live; however, they have a stereotype of being sleezy con artist and scammers.
Physique: +1
Acumen: -2
Grace: +1
Charm: +0
Slide: As a reaction slide up to half your normal movement speed and avoid incoming attacks.
Oily Coat: Frizigin's are notoriously hard to capture, any attempts to grapple the player are rolled with disadvantage.
Fuxunai
The Fuxunai are a race of slender fur covered humanoids with canine-like features that originated from the Egerian Star Cluster, a system of lush worlds with diverse biomes and rich natural resources. They are known for their curiosity, agility, and cunning, as well as their colorful fur patterns and expressive tails. Fuxunai have a strong sense of adventure and exploration, and many of them have left their homeworld to seek new experiences and opportunities in the galaxy. However, they also have a deep-rooted superstition and reverence for the forces of nature and fate, which they believe influence their lives in mysterious ways. Fuxunai often wear charms, talismans, or tattoos that represent their personal beliefs or lucky symbols, and they consult oracles, diviners, or astrologers for guidance or advice. Fuxunai are generally friendly and sociable, but they can also be mischievous, playful, or trickster-like, especially when bored or challenged.
Physique: +1
Acumen: +1
Grace: -1
Charm: -1
Dimension Dive: Dive into a warp-space-hole, at the start of your next turn emerge at the other end(any open space within 10 spaces of your initial position)
Lucky Charm: Fuxunai have a knack for finding or creating luck in their favor, which allow them to reroll a failed dice roll once per session or gain a bonus to a dice roll based on their superstition or belief.
Humans
Relative strangers in the galaxy humans originally came to Palioxis from a wormhole caused by a warp-space accident. Humans have been in the galaxy for nearly 500 years, but their ambition has made them one of the most productive species. They have well rounded stats and have few limitations. Humans often build large terrestrial cities but are also one of the few species to live aboard space faring vessels.
Physique: +0
Acumen: +0
Grace: +0
Charm: +0
Explorer: You have a thirst for adventure and discovery. You gain a bonus to Survival checks when exploring, and you can use your exploration ability to perform various actions, such as finding clues, tracking enemies, or navigating terrain.
Leader: You have a natural ability to inspire and command others. You gain advantage when leading, and you can use your leadership ability to perform various actions, such as giving orders, rallying allies, or negotiating deals."
Kreftite
The Kreftites are an insectioid creature reminiscent of a praying mantis. They are the largest most powerful and most intelligent species on their homeworld of Krefton. Limited by their lack of hands they command the lesser creatures of their world to build for them, any who disobey will be slaughtered and consumed. Through selective breeding they have managed to create a creature for almost anything that other species would make tools to do. They control their living machines by giving them orders via a series of high pitched chirps. Kreftites are usually about 3 meters tall. Their hardened exoskeletons are usually a pale blue-green color but other colors are possible. Kreftites have long powerful legs, and long blade-like arms.
Physique: -1
Acumen: +1
Grace: -1
Charm: +1
Bioengineering: The Kreftites can manipulate the genetics and behavior of other creatures, creating living machines that serve their purposes. They can use this ability to breed, modify, or control various types of bio-constructs, such as workers, warriors, transporters, or scouts.
Leap Attack: The Kreftites have powerful legs that allow them to jump high and far. They can use this ability to move quickly and agilely, or to launch themselves at their targets with great force and speed.
Oloden
The Olodens are a race of intelligent eels that originated from the planet Dreponite IV, a water-covered world with deep oceans and diverse marine life. They are known for their adaptability, resilience, and ingenuity, as well as their bioluminescent skin patterns and electric organs. Olodens have a strong sense of curiosity and discovery, and many of them have developed advanced technology to explore and colonize other worlds, especially those with aquatic environments. However, they also have a profound respect and appreciation for their native planet and its ecosystems, which they consider sacred and precious. Olodens often wear robotic suits or exoskeletons that allow them to move and manipulate objects on land or in space, as they lack arms or legs. These suits are customized and personalized to suit their preferences or needs, and often reflect their status or affiliation. Olodens are generally peaceful and cooperative, being one of the friendliest and most helpful species in the galaxy.
Physique: +0
Acumen: -2
Grace: +2
Charm: +0
Electric shock: Use your electric field to stun a target for one turn on touch, or recharge 5 energy to an ally.
Eject: If hp reaches 0 and the Olodens suit is destroyed, and they will automatically eject. The Olodens HP is 1 and they can only make move actions until they repair or get a new suit.
Scraggax
Skraggax are, small and slender, with green or gray skin, pointed ears, sharp teeth, and yellow eyes. They have a variety of hair styles and colors, and often adorn themselves with piercings, tattoos, or jewelry. They are nomadic and opportunistic, living in clans that roam the wastelands and urban ruins. They value cunning, survival, and freedom, and have a loose sense of morality and loyalty. They are always looking for new sources of loot, technology, or entertainment, and often get into trouble with other factions. They have a knack for hacking, engineering, and improvising, and use their skills to create or modify their own devices and vehicles.
Physique: +1
Acumen: -2
Grace: +0
Charm: +1
Scavenger: You roll with an extra die when rolling to find loot.
Improvise: You have a knack for creating or modifying things on the fly. You can use your skills to perform various actions, such as making traps, gadgets, or weapons. The improvisied tool last for (1d4) turns.
Sierelv
The Sierelvs are a race of aquatic humanoids that originated from the planet Poisendiius, a water-covered world with toxic and acidic oceans and swamps. They are known for their beauty, grace, and charm, as well as their brightly colored scales, sharp teeth, and long hair. Sierelvs have a powerful and seductive voice, which they use to communicate, manipulate, or enchant others. They also have a natural immunity to poisons and toxins, which give them an advantage in their hostile environment. Sirens have a primal and hedonistic lifestyle, often pursuing their desires and pleasures without much regard for the consequences or morals. They live in small tribes or communities that dwell in the shallow waters or islands of their homeworld, and they have a simple and rudimentary technology and culture. Sierelvs have a curiosity and fascination for other races and worlds, but they also have a fear and distrust of them, as they have been isolated and ignorant for a long time. Sierelvs often lure or capture outsiders with their voice or appearance, either to satisfy their curiosity, hunger, or lust.
Physique: +1
Acumen: +1
Grace: -1
Charm: -1
Toxic Resistance: The Sierelvs are immune to poisons and toxins, and can even ingest or secrete them with their saliva or skin. They can use this ability to heal themselves or allies, or to harm or incapacitate enemies.
Enchanting Voice: The Sierelvs have a mesmerizing and captivating voice, which they can use to influence, persuade, or charm others. They can also sing or chant to create various effects, such as soothing, inspiring, or terrifying their listeners.
Valivar
The Valivar are a race of humanoid wolves that originated from the planet Nivis a frozen and snowy world with harsh winters and scarce resources. They are known for their strength, speed, and ferocity, as well as their thick fur coats and keen senses. Valivar have a strong sense of loyalty and honor, and they live in small nomadic clans that roam the tundra and hunt for food and shelter. They have a complex social hierarchy and code of conduct, which they follow strictly and expect others to respect. Valivar have a reputation for being savage and aggressive, and they often clash or compete with other races or factions for territory or survival. However, they also have a hidden side of compassion, wisdom, and spirituality, which they only reveal to those they trust or admire. Valivar often worship or revere the spirits of their ancestors or the natural forces, and they have a deep connection to their homeworld and its cycles.
Physique: -1
Acumen: +1
Grace: -1
Charm: +1
Savage Instinct: The Valivar have a fierce and primal nature, which they can unleash in combat or survival situations. They can use this ability to enter a berserk state, intimidate or frighten their enemies, or track or hunt their prey.
Spirit Connection: The Valivar have a close relationship with the spirits of their ancestors or the natural forces, which they can call upon for guidance or assistance. They can also perform rituals or ceremonies to honor or appease them, or to gain their favor or blessing.
Zorcavic
The Zorcavics are an alien species from the planet Coralis; that have both lobster and squid-like features. They have a hard exoskeleton that covers their torso, arms and legs, but their head and hands are soft and fleshy. They have two large eyes on stalks, a pair of antennae and a mouth with a beak and tentacles. They have four fingers on each hand, each with a suction cup at the tip. They have two pairs of legs, one for walking and one for swimming. They also have a long tail with a fin and a siphon that they use to propel themselves in water. The Zorcavics are a social and curious species that value exploration and discovery. They have developed a primitive technology based on organic materials and renewable energy sources. They also use shells, pearls, corals and seaweed for decoration and jewelry. They have a simple writing system based on symbols and patterns that they carve on rocks or shells. They have a culture rich in myths, legends and stories that they pass down orally from generation to generation.
Physique: -1
Acumen: -1
Grace: +2
Charm: +0
Inky Evasion: Blind everyone within a one-unit radius around you.
Keen Chela: Zorcavics have powerful pincers perfect for snipping a variety of materials. Unarmed Melee Attacks are not affected by the targets Armor Rating.